Blog

  1. Marvelous Voyage to the Viridian Moon

    Introduction An aether-faring adventure on an experimental craft to explore the wonders and mysteries of a nearby moon. The player characters join as passengers or crew, or a mixture thereof. While the adventure follows a planned trajectory...

  2. Exciting Announcements

    If it seems like it's been quiet here at Mottokrosh Machinations HQ, then that's only because we have been busy cooking up big things. Feast your eyes on: * A revised and expanded edition of Hypertellurians...

  3. Electric Bungeonland

    Or: Let's mash up Electric Bastionland with The Bungeon. Weekends in lockdown has afforded me the opportunity to try out a lot more different games than usual. My weekly sessions are generally longer campaigns (a few months at least)...

  4. Interview with Pelle Nilsson and Johan Nohr

    The Mörk Borg release party in early March was a great event, where I got to meet a lot of awesome people. Among them of course the creators of the aforementioned book. They were gracious enough to let me do a short interview with them...

  5. Interview with Dan Algstrand

    Just before joining the Mörk Borg release party in Stockholm earlier this March, I had the pleasure to meet Dan Algstrand, a.k.a. Norse Dork, who graciously took it upon himself to be my guide not just around our corner of the city...

  6. Mörk Borg and the Stockholm Kartell

    When I read that the creators of artpunk game Mörk Borg would have a release party in Stockholm, I decided that I would join. It's one of my favorite games recently released, certainly one the most gorgeous ones...

  7. Looming Machinations

    It may appear that things have been a little quiet here at Mottokrosh Machinations HQ, but nothing could be further from the truth. In the dark depths of the Mottokrosh mind a plethora of pursuits have been progressing...

  8. Hypertellurians meets Quetzel

    Kia ora koutou! My name's Liam and I'm here to take over the blog for a day. I recently got to have my first experience running Hypertellurians in an epic 7 hour game on New Year's Eve. I mentioned it to Frank and he invited me here to tell you all about it...

  9. The People Behind the Archetypes

    The first pieces of commissioned artwork for Hypertellurians—back in its infancy—were the twelve interpretations of the game's six archetypes: Alien, Beast, Construct, Revenant, Royal, and Ultranaut. Karen Reding was drafted in...

  10. Writing Woaden, Part 1: Exploration Rules

    Welcome to the first part in a new series, where we look at the design of an RPG we have been working on for the last few months. The game is called Woaden, after the woad plant, used to make blue dye and paint...

  11. Yuletide Haunting of T.O.M.B.S.

    I was very excited when the excellent Mud & Blood podcast asked me to run a one-shot Actual Play for them of Hypertellurians. Because it was to be released on Christmas, they asked if I could make it seasonally themed...

  12. Atom Isa Accelerated

    At conventions we like to run very short demos—30 to 45 minutes—of Hypertellurians on our stand to give passersby a taste of the system, and the types of games you might play with it. Here is the reference sheet we used for our Dragonmeet demos...

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