Customizable Fantasy Vehicles for Hypertellurians and Other RPGs
Vehicles don't seem to come up that often in fantasy RPGs, but I've always had a soft spot for them; vehicles and portable fortresses of some kind—essentially anything that provides some protection (and comfort) to the characters and that can come with them on adventures...
Writing Woaden, Part 1: Exploration Rules
Welcome to the first part in a new series, where we look at the design of an RPG we have been working on for the last few months. The game is called Woaden, after the woad plant, used to make blue dye and paint...
See all tags.