Hi, I’m Mottokrosh


Or, more officially, Frank Reding. I made that nickname up on the spot for a video game many, many years ago, and it stuck. Whenever I need to provide a username to register for an account, I use “Mottokrosh” - it’s always available, unless I already signed up before, and forgot about it.

By day, I’m a frontend developer, by night, I play, write, design, or code apps for RPGs. Unless I’m drinking or being particular about absinthe. Sometimes all at the same time. You probably know me from my Pathfinder Character Sheet app, or from “inventing” scratch maps. Or even my more recent work on Symbaroum or Spire apps.

All of that is of course relatively recent. I’ve done a bunch of interesting or crazy stuff in my time. Together with an awesome team, I ran a burlesque night for four years. I had good fun designing the flyers for that. I used to do much more graphic design and illustration way back when. I miss it. These days, everyone just wants me to code. That said, I have both designed and developed a positively rude number of websites since 1993.

Obligatory beginnings

Mazes and Monsters poster

Growing up in Luxembourg in the late 70s and 80s meant that I had never heard of anything so frivolously fun as Dungeons & Dragons. In an invigorating stroke of irony, it was the anti-roleplaying propaganda movie Mazes and Monsters that opened up this world to me.

Immediately, my friends and I set to recreating the game, based on what we reverse-engineered from the movie. We made a play board, assembled rag-tag miniatures and cardboard cutouts and set off to explore castles and caves, and fight traps and foes. And it was fun, even though we had no idea what we were doing.

A little later, a friend came back from a holiday in Paris (or was it the United States? I can’t remember) with the red and the green D&D basic boxes, and we were so very hooked. I was thrown into the game mastering chair, and have spent the majority of my time in it since then.

Running the game gamout

Trying to list all the RPGs I’ve played over the years is a futile endeavour, so here’s a small, non-exhaustive list of the ones that spring to mind, in absolutely no particular order:

Frank and Karen and VAM
  • D&D (all editions)
  • World of Darkness (various)
  • 13th Age
  • Numenera
  • Symbaroum
  • Lamentations of the Flame Princess
  • Black Hack
  • Spire
  • Dungeon Crawl Classics
  • Breakers
  • Pathfinder
  • Goblin Quest
  • Warhammer Fantasy Roleplay (2nd edition)
  • Call of Cthulhu (various)
  • No thank you, Evil
  • Judge Dredd
  • Firefly
  • Hypertellurians (my own)
  • Lady Blackbird
  • Knave
  • MageBlade
  • Dungeon World
  • Bluebeard’s Bride

Kinky & safe

Caroline Pierce roleplaying

I listened to an excellent podcast (and episode thereof) the other day, where the host and guest talked about a surprising overlap in people who are into gaming and those into BDSM, and I count myself among their number. Before moving to Berlin, I helped organize and run regular meetups and play parties for kinky and kink-curious individuals. We focused on providing a fun, safe, and newcomer friendly environment, which is something I believe a lot of RPG communities do these days too, which might help explain some of this overlap.

My adventures with photography and filming have brought my passions from these worlds together on several occasions, so you might find me mentioning or showing them here every once in a while. You have been warned. :P

What am I up to currently?

Besides my day job, exploring Berlin with my wife, feeding the cats, maintaining the various projects I’m involved in, and table-top gaming, I’m working on this blog. I’ve wanted a centralized place for my RPG apps for some time, and also a place where I can put up various game ideas, and write about my process a bit.

I’m currently playtesting a game of my own called Hypertellurians. Not that we desperately need another game system, but as is so often the case, I had an idea for a setting, and I couldn’t come up with an existing system that fit it perfectly. It’s out now, as a living, evolving document.

Oh, and I’m working on a brand new version of my online character sheet app. The new version will support multiple systems. It’s currently in private testing, and I’ve got some bugs to squash, but hoping for a public beta release reasonably soon.