This Wolden RPG adventure is currently still being playtested. The majority of the adventure is written, but maps and art is still missing. For the time being, this is a placeholder page, but check back often for updates!

Spoilers!

Needless to say, this page contains all the spoilers, so if you're planning on playing this adventure, look away now! :D

Introduction

A powerful sorcerer-king, King Kashiel the Thrice Blessed, Titan of the Pyramid Gargantua, has established a stronghold at the far edges of the forest. His designs on the forest, if any, are unclear. It behooves the cults of Wolden to closely watch his actions, to determine whether this sorcerer-king is a threat, or a possible ally.

To that end, the cult leaders have decided to replace his favorite concubine with a planted spy of their own. They have found a woman, Armeda of the Enlightened Conclave of Ocultists (eye sorcerers), resembling the concubine and willing to take on this task. Magic, clothes, and makeup will make the illusion complete. Hopefully.

It is your job to escort the spy to the sorcerer-king’s stronghold, remove the real concubine, and put your agent in place. Do leave the real one alive though, she could be useful as leverage down the road. Beyond that, it’s all up to you.

Beginning the Adventure

At the start, the characters have already traveled far from Wolden, and are now close to the King Kashiel’s domain. Three factions are active in this area, the sorcerer-king himself, the fake medusa queen, and the creatures of the gibbous river. Oh, and an extremely dangerous basilisk (known as the Black Wyrm of Phogglop) roams the woods. Small hamlets and villages dot the area.

The players are initially unaware of the factions, but from their heightened vantage point at the adventure start they can see the main features of the region, and thus decide on their route to the sorcerer-king.