Just in time for Halloween, I present a spruced up version of my entry to the 200 word RPG challenge. Here is a rhyming game especially suited to parties. Grab a pen and some paper, get into character as a witch stuck in a well, and get ready to hurtle through the Ultracosm, and to create spells to escape your predicament. Works best with 3 to 4 players.
Here is the text by itself too.
Witches in a Well
You are witches in a well, hurtling through space and time, escaping said place by creating a spell with a suitable rhyme.
Each round you arrive at a location, which, in your desperation, each witch describes with a word, until everyone’s been heard.
Now each witch wagers an appropriate possession, maybe a piece of their garment as concession, to sacrifice for the spell to decamp their cell.
One starts at random, attempting a rhyme, with all of these words, in but one minute’s time.
Should the witch fail, you all have to bail, and try again on the next rotation.
Describe again this new location, once more wager an oblation, then it is the next witch’s vocation to attempt the spell to save you from the well.
When the locations bested equals the number of witches, however divested, the spell is complete, the hurtling rested, and the witches freed.
If personal affairs become dangerously scarce, and you run out of witchy wares, you’re stuck in these nightmares, and sheer out of luck.
Sexy L.A.R.P. version
As above, but all players come dressed as witches and must remove the item they’re wagering.
And here is Karen’s illustration that accompanies the game.
And as it’s Halloween, I would be amiss not to point you towards our own gothic horror comedy one-shot adventure, A Bride for Dracula.